![]() The combat is also a lot better than Dynasty Warriors 8. ![]() I also have Samurai Warriors 4-II, and this title is a bit confusing. It can easily be comparable to one of the Xtreme Legends titles, but unlike the previous Xtreme Legends versions, your progression from the base game is not carried over, so everything you did in Samurai Warriors 4 simply doesn't carry over which is one of my biggest gripes. There are about 15 new campaigns and the story isn't as grand as the original Samurai Warriors 4, but it is definitely a lot more personal. Hyper attacks will be more effective when ally morale is high.Here is a list of changes that have occurred in Samurai Warriors 4-II: Furthermore, the combat totally delivers and from all the Musou games I have played, this game hands-down as the best combat. Equipment and heirlooms have been dissolved in favor of having characters learn weapon skills and weapon attributes on their grids.Ĭharacters increase attributes by using Strategy Tomes on a grid in a manner resembling Conquest Mode.Maps appear to have friendlier camera work for horse riding than before.Enemy AI has been further reworked to match the player character's movements thus the AI recovers much more frequently which discourages the franchise's extended combos.Certain areas on the battlefield are fortified to inhibit these attacks. Strategy Tomes are random battlefield drops or items in the shop.Attributes are now Skills and operate in a manner similar to the base game. Previous DLC weapons now act as a character's secondary rare weapon.Every character has an unique "Epiphany Skill" unlocked at Level 30 these skills grant an unique effect when they are used in battle and can be used by any character.Winning or losing a battle refreshes the shop selection. ![]() ![]() ![]() Players can alter weapon attack power and skill properties by altering its level the maximum capacity for these attributes can be increased through Compatibility Bonuses which is done by merging together exact weapon duplicates. ![]()
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